War Owned

War Owned

Humanising war data through an XR experience

Context

One death is a tragedy. A million deaths is a statistic. This concept, also known as Compassion Fade, describes how human empathy diminishes as the scale of suffering grows. This project aims to reduce Compassion Fade related to the large, abstract, and distant numbers of war-caused casualties.

Its execution lasted 4 months: from February 2020 to July 2020. During that period of time, most of the news showed COVID-19 deaths in thousands. Since the situation directly appealed to individuals, the Compassion Fade perception was absent, as there was strong alignment with the closest reality. However, would the Compassion Fade come back again? Can we make large numbers approachable? War Owned approaches this question by experience rather than argument.


Image displaying Augmented Reality elements such as tinder conversations and war data over an explosion marked wall
Image displaying Augmented Reality elements such as tinder conversations and war data over an explosion marked wall
Red data visualisation showing human figures representing war casualties, with a heart symbol highlighting the individual within mass statistics
Red data visualisation showing human figures representing war casualties, with a heart symbol highlighting the individual within mass statistics
Red data visualisation showing human figures representing war casualties, with a heart symbol highlighting the individual within mass statistics
Red data visualisation showing human figures representing war casualties, with a heart symbol highlighting the individual within mass statistics

Research and discovery

The project draws on the Identifiable Victim Effect. This psychological principle arises from the fact that, although humans have two coexisting ways of thinking (rational thinking, grounded in data and facts, and experiential thinking, grounded in emotions), numerous researchers agree that experiential thinking has more impact on behaviour, which leads to the Singularity Effect: people identify with and emotionally relate to a single individual rather than a group or large number of people.

The Singularity Effect, combined with the Vividness Factor (which suggests that individuals respond better to specific interactions and graphic information), served as the main theoretical framework for this project. Combined with the main conflict data from ongoing wars in Syria, Yemen, Afghanistan, or the Cartel wars of Mexico, this framework pointed toward a design to diminish Compassion Fade: an experience to make individual stories visible within statistics.

From insight to concept

To apply the Identifiable Victim Effect, it was necessary to connect with people living in a conflict area who were willing to share their stories to conduct qualitative interviews. Due to the emotionally relatable individuality of the singular effect, the chosen platform was Tinder, especially because it offered the “passport function”. Given that most of the conflictive areas happened in countries with legislation against same-sex relationships, and there is evidence of higher male engagement on the platform, a female research profile was created, detailing the purpose of the study.

The response was extraordinary: more than 2,000 users expressed their willingness to participate. With these users, 30 chat-like conversations were conducted, during which they shared information about their daily lives, the uncertainty of conflict, grief processes, and their will to find a relationship, despite living in a warzone. The main insight was that each had similar affections, but each had its own narrative that created a genuine connection. This powerful insight served as the basis for developing the project's design solution.

Applying the Identifiable Victim Effect was also required. Therefore, it was necessary to connect with people living in a conflict area who were willing to share their stories to conduct qualitative interviews. Due to the emotionally relatable individuality of the singular effect, the chosen platform was Tinder, especially because it offered the “passport function”. Given that most of the conflictive areas happened in countries with legislation against same-sex relationships, and there is evidence of higher male engagement on the platform, a female research profile was created, detailing the purpose of the study.

Research profile used for the Tinder interviews
Research profile used for the Tinder interviews

The response was extraordinary: more than 3.000 users expressed their willingness to participate. With these users, 30 chat-like conversations were conducted, during which they shared information about their daily lives, the uncertainty of conflict, grief processes, and their will to find a relationship, despite living in a warzone. The main insight was that each had similar affections, but each had its own narrative that created a genuine connection. This powerful insight served as the basis for developing the project's design solution.

Tap the screenshot to zoom in

Research profile used for the Tinder interviews

The response was extraordinary: more than 3.000 users expressed their willingness to participate. With these users, 30 chat-like conversations were conducted, during which they shared information about their daily lives, the uncertainty of conflict, grief processes, and their will to find a relationship, despite living in a warzone. The main insight was that each had similar affections, but each had its own narrative that created a genuine connection. This powerful insight served as the basis for developing the project's design solution.

Tap the screenshot to zoom in

Grid of profile photographs showing over 3,000 Tinder users from conflict zones who expressed willingness to participate in the War Owned research
Diagram illustrating the Identifiable Victim Effect, Singularity Effect, and Vividness Factor as the psychological framework for War Owned
Diagram illustrating the Identifiable Victim Effect, Singularity Effect, and Vividness Factor as the psychological framework for War Owned
Diagram illustrating the Identifiable Victim Effect, Singularity Effect, and Vividness Factor as the psychological framework for War Owned

Solution

The design solution required a specific setting that would help the audience connect instantly with the narratives collected. 

In Barcelona’s Gothic district, there is a small and quiet square where there are still shrapnel marks from a bomb that exploded during the civil war, almost 90 years ago: “Plaça Felip Neri”. Today, people gather here to have intimate conversations, without considering that this square was a conflict zone. This historical place was the perfect location to host the exhibition of war human narratives.

The format adds a living layer on the spot, giving evidence that, although visitors are not physically in a war zone, others are currently living in it. Extended Reality was the most appropriate format to express it for three different reasons: it erases the distance between visitors and active conflicts directly in a place where reality shows the marks of war; it addresses the Vividness Factor through live conversations with people who are living in a conflict area; and finally, it combines the experiential layer with general statistics of the conflict, engaging both rational and experiential thinking at the same time.

For a better visualisation, rotate your device to landscape mode

For a better visualisation, rotate your device to landscape mode

AI persona representing a woman who has suffered during the conflict of Ukraine
AI persona representing a woman who has suffered during the conflict of Ukraine

Impact

The exhibition ran for three weeks at Plaça Felip Neri, welcoming approximately 530 visitors. Furthermore, the project was awarded the Silver Laus Award for Visual Digital Design by the Spanish Association of Graphic Design in 2021.

As global conflict has intensified, War Owned has evolved into a new experience that applies the same design principles: address the Vividness Factors, explore general statistics about conflict, and diminish the distance individuals feel from it through AI.  

The Ukraine conflict has been going on for more than 1.500 days. However, since people are used to it, they may feel desensitized when hearing news about this war. To increase accountability for this situation, the project offers a custom AI agent via the Claude Platform API and a Persona profile derived from 10 qualitative interviews with Ukranian families. You can check the results on this webpage: war-owned.com.

One death is a tragedy. A million deaths is a statistic. But somehow, LLM statistics can be a great tool for transforming a large number of people back into a single person, entering a new paradigm where it becomes possible to humanise large statistics and, therefore, dissolve the Compassion Fade.


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Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.

Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.

Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.

Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.