Globulus

Globulus

Children companion hospital device concept

Context

Globulus was a final Bachelor's Interaction Design degree project, completed over 4 months, involving collaboration between ELISAVA Barcelona School of Design and Engineering and Teknon Clinical Center, one of the leading private healthcare institutions in Southern Europe for quality and medical care.

After different problem-finding sessions with Teknon directives, there was a need to understand how families with children perceive Teknon's emergency waiting area and what needed to be improved. 


Person standing in front of an immersive light projection installation at Teknon Hospital, Barcelona
Interior of the Teknon Hospital paediatric waiting area showing the clinical environment experienced by families

Research and discovery

The project started with in-field qualitative research: in-depth ethnographical interviews with professionals and families in context, observations onsite on the paediatric waiting room, and an understanding of the user journey within the hospital context.

The main pain points identified were feelings of loneliness, boredom, and the lack of receiving information families needed on time. 

Tap the simplified user journey map to zoom in.

Synthetised user journey map documenting the hospital experience across five stages: pre-emergency, emergency, admissions, waiting area, and visit discharge
Synthetised user journey map documenting the hospital experience across five stages: pre-emergency, emergency, admissions, waiting area, and visit discharge
Colourful illustrated characters of Mediterranean sea creatures including jellyfish and sea animals, used as inspiration for Globulus's interactive design

From insight to concept

The moment with more restrictions and more pain points was the waiting time. Distraction was needed. Children felt lonely during the whole process, as parents needed to focus on the room's screen for updates.

As one of the interviewed doctors said, "Playfulness is key". Further than a renovation, the space needed a layer of imagination, and patients needed to feel accompanied.

After researching entertainment companies, light mapping exhibitions, popular toon styles, and toy-culture merchandising, it was possible to address those pain points by designing a device that combined on-site distractions while also delivering all the needed information.

Solution

Globulus: an accessible patient interactive device with visual and haptic feedback. Its mission is to join children on their journey through emergency admissions. With Globulus, children can play and be distracted with interactive light projections in waiting areas.

Young child holding the Globulus device, a soft rounded companion object with glowing light elements

Functionalities

Functionalities

Child receiving the Globulus device upon entering the hospital, interacting with its playful light projections

Distraction aid

Children are surprised when they receive the Globulus upon entering the hospital, distracting them from their vulnerable situation.

Close-up of hands interacting with the Globulus device's light-sensitive projections

Interactive exploration

Inspired by sick animals in the Mediterranean Ocean, children can find light projections, interact with them, and heal them with Globulus.

Globulus device displaying a light-based notification indicating a doctor's visit room number
Information display

The device displays relevant notifications, such as the doctor's visit room number, using light and vibration.

Working prototype

The prototype was produced using ABS 3D Printing, an Arduino Nano, and a custom PCB with different sensors and components to generate accessible haptic and light feedback.

An interaction test – a small game where children drag viruses out of a sea-tomato character – was designed to test user's comfort space and required movements to play, in order to ensure Globulus accessibility during the interactive exploration.

Some design iterations were considered, such as adding a strap to prevent accidental drops or making Globulus arms bigger to grip it more comfortably.

Internal view of the Globulus prototype showing custom PCB, Arduino Nano, and electronic components
Finished Globulus prototype glowing with soft white light, showing the rounded form factor and smooth surface
Renovated paediatric emergency waiting area at Teknon Hospital, showing updated furniture and environment influenced by the Globulus project

Impact

Although Globulus was only a concept prototype, it represented a breakthrough in the hospital's culture on being patient-centred. The project highlighted the relevance and capabilities of user-centred design to Teknon Medical Center.

Production of Globulus did not proceed due to final misalignments between the school and the hospital. However, this collaboration has led to, at least, renovations in the paediatric emergency waiting area, impacting an estimated amount of13.300 patients yearly.

Tap the simplified user journey map to zoom in.

If you liked this project,

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If you liked this project,

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Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.

Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.

Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.

Some pictures elements have been replaced or modified using AI-generated content to respect individuals’ privacy.